S.E. Records in the Patterns Game

Interactive on-site game threads go here

Postby TTHsieh » Sat May 02, 2009 2:22 pm

    Direct Hidden Triplet ===> 5
Code: Select all
000000000067000830032010670000801000009000300000406000026040910013000780000000000

TTHsieh
TTHsieh
 
Posts: 1390
Joined: 13 July 2007

Postby JPF » Sat May 02, 2009 7:11 pm

Thanks TTHsieh, welcome back.

JPF
JPF
2017 Supporter
 
Posts: 4249
Joined: 06 December 2005
Location: Paris, France

Postby mario133 » Sat May 02, 2009 7:42 pm

JPF wrote:Hi Leaf Card,

Welcome to the Forum.

You can post any minimal puzzle, with symmetry or not, from the patterns game or not.

JPF


So I can post any puzzle I want as long as it's minimal if thats the case then get ready for puzzle records:)

Also new records:)

Direct Hidden Triplet===> 6
Code: Select all
000000000087000310019040620000604000003000900000108000076010230038000760000000000



Forcing Chains===> 45
Code: Select all
005400000060002700300000050800300040000000000010006002020000001004800030000007600



Dynamic Region Forcing Chains ===> 28
Code: Select all
000007002020030040600500000005000001030010020800000600900006000000070030007800500



Dynamic Contradiction Forcing Chains===> 43
Code: Select all
009500000020006100800000020700800090000000000010003004040000006005700080000001300


This is a beast ^^ O.O


Dynamic Double Forcing Chains (+)===> 14
Code: Select all
300000004020080050001000600000047000070002080000300000004000300050070020600000001
mario133
 
Posts: 28
Joined: 22 December 2008

Postby Leaf Card » Sun May 03, 2009 2:39 am

Naked Quad ===> 2
Code: Select all
000000000500010006030205040080304010003000500070508030040901080200070004000000000
Leaf Card
 
Posts: 6
Joined: 01 May 2009

Postby Leaf Card » Sun May 03, 2009 2:55 am

Swordfish ===> 4
Code: Select all
000000000100020009040903050030207040001000700050009080090605070600030008000000000


Leaf Card
Leaf Card
 
Posts: 6
Joined: 01 May 2009

Postby TTHsieh » Sun May 03, 2009 4:35 am

I suggest to modify the booking list format for post #1 as below.
    technique rating (highest rating)=count, puzzle, technique, user
Code: Select all
1.7(3.0)= 4, 000010000002304100050000020100000006040000070005201800070090060600080004000000000, Direct Pointing, JPF
2.0(2.0)=14, 000000000000714800006200390054000080030000020060000740041005200002986000000000000, Direct Hidden Pair, Leaf Card
2.3(7.2)=10, 000010000002304500060000070800000003090000060004502900070090010100040008000000000, Naked Single, JPF
......
......
______________________________________________________________________________________________________________________________

The record will be trumped by lower highest rating when count is equal.

TTHsieh
TTHsieh
 
Posts: 1390
Joined: 13 July 2007

Postby mario133 » Sun May 03, 2009 5:20 am

Forcing Chains===> 48
Code: Select all
300020000040000300007600050002300000800000006000005400090004700005000020000080001


Nearing 50:)


Forcing Chains===> 49
Code: Select all
500040000060000400009800070002100000800000004000007600030006900007000080000020005


I like playing around with this pattern 1 more to go to make 50:)
mario133
 
Posts: 28
Joined: 22 December 2008

Postby TTHsieh » Sun May 03, 2009 5:55 am

  • Both post #1 and #2 may form different types of interesting Patterns Game. I think so.
  • How do you think ? JPF
TTHsieh
TTHsieh
 
Posts: 1390
Joined: 13 July 2007

Postby mario133 » Sun May 03, 2009 7:21 am

Aligned Triplet Exclusion ===> 10
Code: Select all
900000503010060040200000000000031000060207080000650000000000002040080010305000009


Also I give up for now on trying to make 50 forcing chains.
mario133
 
Posts: 28
Joined: 22 December 2008

Postby TTHsieh » Sun May 03, 2009 8:36 am

    Naked Single ===> 11
Code: Select all
000000000001004980070000630009030050000108000050020300068005040037900200000000000

TTHsieh
TTHsieh
 
Posts: 1390
Joined: 13 July 2007

Postby TTHsieh » Mon May 04, 2009 5:35 pm

    Turbotfish ===> 11
Code: Select all
000000000002004980090500610009030020000108000050060700018002040034900200000000000

TTHsieh
TTHsieh
 
Posts: 1390
Joined: 13 July 2007

Postby JPF » Mon May 04, 2009 11:45 pm

TTHsieh,

I'm a bit short of time these days.
I will add soon user's names in the records list - post #1.

I will think at your other suggestions.

JPF
JPF
2017 Supporter
 
Posts: 4249
Joined: 06 December 2005
Location: Paris, France

Re: S.E. Records in the Patterns Game

Postby coloin » Sat Dec 09, 2017 8:27 pm

Code: Select all
..4....3..2.1..9..6.......7.9.5..1......2.8.3.......4..5.28....3....4.....8.9....

52 x Dynamic Contradiction Forcing Chains
coloin
 
Posts: 1915
Joined: 05 May 2005

Re: S.E. Records in the Patterns Game

Postby tarek » Sun Jul 19, 2020 7:31 am

This is not from the patterns game so possibly needs a different thread!

This has been posted on the repository page as an example of an SE rating record for a particular resolution rule

Code: Select all
........1.....2.3...4.5.6....57......1...8...7..59.4....96..5...3........4.....82

which has an ER=11.0 but with a Dynamic Contradiction Forcing Chains (+ Forcing Chains) (The rating is true for all current & historic versions from v1.2.1)

I haven't explored the rating records per technique as most of them at the lower end are fixed but this was an example of a technique that was mentioned to have a reported maximum of 10.9. Other reasons for not exploring that as well were the addition of new resolution rules and issues related to problems in finding/rating chains, UR/UL ratings issues, BUG related issues all of which were inherited from the original code.

Uncovering these records is easier now with Sukaku Explainer command line options allowing the ER/EP/ED technique names to appear as options

Code: Select all
%S/%T/%U for the shortened technique name
%R/%P/%D for the full technique name


Reviewing the code would give the theoretical maximums of course but I haven't explored that yet with chains

These are the current ranges that I'm using

999_Springs wrote:x-chains/x-cycles: common 6.5-6.8; rare 6.9
y-cycles: common 6.6-6.8; rare 6.9-7.0
bidirectional cycles: common 7.0-7.2; rare 7.3 and up
forcing chains: common 7.1-7.3; rare 7.4-7.5
aligned triplet: always 7.5
nishio: common 7.6 and 7.8; semi-rare 7.7 (go ask champagne) and 7.9; rare 8.0-8.1
region/cell fc's: common 8.2-8.5 (8.2 only for region); rare 8.6-8.7
dynamic: common 8.8-9.4; rare 8.7 and 9.5(9.6?)
dynamic(+): comon 9.4-10.1; rare 9.3 and 10.2; i think 9.1-9.2 can exist
dynamic(+fc): common 10.2-10.7; rare 10.1 and 10.8(10.9?) ultra rare 9.9-10.0
dynamic(+multiple fc): 10.8-11.5?
dynamic(+dynamic fc): 11.4-11.9; (pencilmark only) 12.0-12.7


These are different chains that dobrichev tabulated in the file rules.ods in the doc folder in the repository.
Code: Select all
Generalized X-Wing
Bidirectional X-Cycle
Bidirectional Y-Cycle
Bidirectional Cycle
Turbot Fish
Forcing X-Chain
Forcing Y-Chain
Forcing Chain
Nishio Contradiction Forcing Chains
Double Forcing Chains
Dynamic Double Forcing Chains


These have a base rating which is the modified according to their length so in theory there could be a greater overlap


tarek
User avatar
tarek
 
Posts: 3745
Joined: 05 January 2006

Re: S.E. Records in the Patterns Game

Postby tarek » Mon Jul 20, 2020 11:03 am

These are from me (I don't think they break record but they are markers to improve on:
Code: Select all
Y-Cycle  ER=7.0
5.9..3.67....9..8..3...........495...4...613.8.7..1.....1.8......2....5.9.....6.3


Code: Select all
...3.9..564...7.........7.2.3....4.8....12...2.....9.69....6.7.....4...3...5..2.9
ER=7.4 Bidirectional Cycle


And this is from the same user who posted the example about the DCFC+FC
Code: Select all
........1.....2.3...4.5.6.....1...7...6..3.2..8..4.9...48.......657.....9...6.5..
10.7/10.7/10.0 - Dynamic Region Forcing Chains (+ Multiple Forcing Chains)
User avatar
tarek
 
Posts: 3745
Joined: 05 January 2006

PreviousNext

Return to Interactive games