Firstly, in response to
tarek I only started searching for new hardest - my computor was inactive and I had a little idea - which once running wouldnt be stopped ! The -q2 is another rating program which will enhance the pick up rate - I am at the mercy of the output of all these programs. The attempts at correlation have to be aplauded.
Previously new puzzles were made rather quickly with a {-1+1} method. A more directed search with a {-2+2] can be implemeted, which much longer, but 25 21-puzzles gives around 300k new puzzles. I started from a single puzzle and gradually found harder and harder puzzles. After about 7 rounds of creaming off the hardest 50 puzzles each time out popped GN.
The top 50 puzzles each time will be extremely biased - I only chose the
SP [Si vous plait
] because it was the first puzzle to have a higher sxt, and it didnt have an inserted single as in BM.
Im loathe to complicate matters to post a ream of probably useless puzzles, although I will post one which has 5 single clues and then has a massive apparent difficulty, we might learn from this puzzle.
I am also loathe to post random morphic versions of puzzles. My version of GN shows the puzzle in all its flawed symmetry. I wonder if it is worth suggesting a furthur canonicalizing pattern.
The minlex patterns with an ordered row1 or box1 are difficult to obscure from someone trying to solve or look for patterns. I have no doubt
Steve K would not have found his SK loop if the puzzle had not been presented with a symmetrical morph.
Finally, I'm perhaps thinking that a search for a "hardest puzzle" might be directed at puzzles with more than 21 clues - possibly. There are perhaps 100 times more puzzles to chose from, the reason we havn't found them is because of this fact ! There are certainly hard puzzles around with 22+ clues.
C