First, a quick reminder. There are BUGs and there are BUG+1s. A BUG can't actually occur in a valid puzzle, a BUG+1 can.
"the result is a placement" isn't the clearest bit of writing. What that means is that as soon as you discover that you have a BUG+1 you know that you can place the extra candidate as a digit in the cell that has three candidates. The digit which goes there is the one that occurs as a candidate an odd number of times in each house it is in.
In the BUG+1 example at Sudopedia, the 9 in R1C5 is the extra candidate. If that cell couldn't contain a 9, for some unknown reason, there would be a BUG (think of the puzzle before anything else is actually entered into the cell, just with the candidate 9 removed). In your puzzle, the candidate/pencil mark 1 in R9C2 is the extra candidate. If that 1 was somehow not allowed you would be left with a BUG. Since the other two candidates in R9C2 are part of the BUG, and BUGs can't occur, and none of the other cells can contain anything that would invalidate the BUG, we can immediately place a 1 in R9C2, because that is the only way to avoid the BUG.
Deadly patterns do get a little confusing sometimes. If, in the Sudopedia puzzle, we were to place a 5 in R1C5 as a
clue the puzzle would only have one solution, because clues can't be swapped out for another digit. As long as none of the cells in the BUG are clues, the BUG still lurks in the puzzle and forces there to be two solutions, even if some of the digits have been placed. If you have done all of your solving up to that point correctly, none of those digits will have been placed. To place a digit in a true BUG, you would have to pick between the two solutions. Since both solutions are valid you shouldn't have picked between them unless you made a mistake.''
One simple way to think about this is to work with a simpler example. Consider a unique rectangle, which is the simplest possible kind of deadly pattern (and fairly BUG like). A UR has four cells in two row, two columns, and two boxes that share two candidates. For example:
- Code: Select all
12 . . | 12 . . | . . .
12 . . | 12 . . | . . .
. . . | . . . | . . .
-------|--------|------
. . . | . . . | . . .
. . . | . . . | . . .
. . . | . . . | . . .
-------|--------|------
. . . | . . . | . . .
. . . | . . . | . . .
. . . | . . . | . . .
R12C14 can contain:
- Code: Select all
1 . . 2
2 . . 1
or it can contain:
- Code: Select all
2 . . 1
1 . . 2
regardless of what the other cells contain. Both of those patterns provide a 1 and a 2 in each row, column, and box involved with those two cells. So it doesn't really matter if we have already placed some of those 1s and 2s, we could still erase them and put back the alternate pattern and the puzzle would still be valid in every way except that it would have two solutions. A BUG is just like that, except it usually has more cells and more digits involved in it.
Hopefully that helps a little.
Sudoku is a name. Names are typically capitalized.