- Code: Select all
*-----------*
|6.8|.42|.1.|
|.7.|.3.|4..|
|2..|1.8|3.6|
|---+---+---|
|..5|8..|...|
|91.|...|...|
|8.7|..9|..4|
|---+---+---|
|.84|...|6.2|
|3..|...|...|
|..6|..4|8.3|
*-----------*
Play/Print this puzzle online
*-----------*
|6.8|.42|.1.|
|.7.|.3.|4..|
|2..|1.8|3.6|
|---+---+---|
|..5|8..|...|
|91.|...|...|
|8.7|..9|..4|
|---+---+---|
|.84|...|6.2|
|3..|...|...|
|..6|..4|8.3|
*-----------*
*--------------------------------------------------------------*
| 6 3 8 | c57 4 2 | 579 1 579 |
| 5 7 1 | 9 3 6 | 4 2 8 |
| 2 4 9 | 1 d57 8 | 3 e57 6 |
|--------------------+--------------------+--------------------|
| 4 26 5 | 8 127 13 | 179 36 179 |
| 9 1 3 | 4 6 57 | 2 8 57 |
| 8 26 7 | 235 125 9 | 15 36 4 |
|--------------------+--------------------+--------------------|
| 17 8 4 |b37-5 179-5 13 | 6 f579 2 |
| 3 9 2 | 6 8 a57 | 17-5 4 17-5 |
| 17 5 6 |b27 1279 4 | 8 79 3 |
*--------------------------------------------------------------*
*-----------------------------------------------------------*
| 6 3 8 | 7-5 4 2 |a579 1 a579 |
| 5 7 1 | 9 3 6 | 4 2 8 |
| 2 4 9 | 1 57 8 | 3 b57 6 |
*-------------------+-------------------+-------------------|
| 4 26 5 | 8 127 13 | 179 36 179 |
| 9 1 3 | 4 6 57 | 2 8 57 |
| 8 26 7 |f235 125 9 | 15 36 4 |
*-------------------+-------------------+-------------------|
| 17 8 4 |f357 1579 13 | 6 c579 2 |
| 3 9 2 | 6 8 e57 |d157 4 d157 |
| 17 5 6 |f27 1279 4 | 8 79 3 |
*-----------------------------------------------------------*
+---------+-------------+-------------+
| 6 3 8 | 57 4 2 | 579 1 579 |
| 5 7 1 | 9 3 6 | 4 2 8 |
| 2 4 9 | 1 57 8 | 3 57 6 |
+---------+-------------+-------------+
| 4 26 5 | 8 127 13 | 179 36 179 |
| 9 1 3 | 4 6 57 | 2 8 57 |
| 8 26 7 | 235 125 9 | 15 36 4 |
+---------+-------------+-------------+
| 17 8 4 | 357 1579 13 | 6 579 2 |
| 3 9 2 | 6 8 57 | 157 4 157 |
| 17 5 6 | 27 1279 4 | 8 79 3 |
+---------+-------------+-------------+
Marty R. wrote:
- Code: Select all
+---------+-------------+-------------+
| 6 3 8 | 57 4 2 | 579 1 579 |
| 5 7 1 | 9 3 6 | 4 2 8 |
| 2 4 9 | 1 57 8 | 3 57 6 |
+---------+-------------+-------------+
| 4 26 5 | 8 127 13 | 179 36 179 |
| 9 1 3 | 4 6 57 | 2 8 57 |
| 8 26 7 | 235 125 9 | 15 36 4 |
+---------+-------------+-------------+
| 17 8 4 | 357 1579 13 | 6 579 2 |
| 3 9 2 | 6 8 57 | 157 4 157 |
| 17 5 6 | 27 1279 4 | 8 79 3 |
+---------+-------------+-------------+
Play this puzzle online at the Daily Sudoku site
DP (79) r14,c79, using externals.
7r1c4=7r4c5=>r3c5<>7
+---------+-------------+-------------+
| 6 3 8 | 57 4 2 | 579 1 579 |
| 5 7 1 | 9 3 6 | 4 2 8 |
| 2 4 9 | 1 5-7 8 | 3 57 6 |
+---------+-------------+-------------+
| 4 26 5 | 8 127 13 | 179 36 179 |
| 9 1 3 | 4 6 57 | 2 8 57 |
| 8 26 7 | 235 125 9 | 15 36 4 |
+---------+-------------+-------------+
| 17 8 4 | 357 1579 13 | 6 579 2 |
| 3 9 2 | 6 8 57 | 157 4 157 |
| 17 5 6 | 27 1279 4 | 8 79 3 |
+---------+-------------+-------------+
Marty R. wrote:DP (79) r14,c79, using externals.
7r1c4=7r4c5=>r3c5<>7
DP => Invalid puzzle
||
(5)r1c79-(5=7)r1c4 => r3c5<>7
||
(1)r4c79-(1=5)r6c7-(5=7)r5c9-(7)r5c6=(7)r4c5 => r3c5<>7
+---------+-------------+-------------+
| 6 3 8 | 57 4 2 | 579 1 579 |
| 5 7 1 | 9 3 6 | 4 2 8 |
| 2 4 9 | 1 5-7 8 | 3 57 6 |
+---------+-------------+-------------+
| 4 26 5 | 8 127 13 | 179 36 179 |
| 9 1 3 | 4 6 57 | 2 8 57 |
| 8 26 7 | 235 125 9 | 15 36 4 |
+---------+-------------+-------------+
| 17 8 4 | 357 1579 13 | 6 579 2 |
| 3 9 2 | 6 8 57 | 157 4 157 |
| 17 5 6 | 27 1279 4 | 8 79 3 |
+---------+-------------+-------------+
Marty R. wrote:Almost-DP => strong inference: (5)r1c79=(1)r4c79
When using externals, you are looking for the deadly candidates outside the DP cells, but in the same house, since the presence of a 7 or 9 outside the DP cells also kills the DP. When using externals you can choose to use a box or a line, whatever works best. This is a pretty simple DP where using the externals obviously gives the same result as the internals, but I used externals since that resulted in the shortest possible notation string.
I hope this is clear; if not, hopefully someone will see it and can explain it more clearly.
Sudtyro2 wrote:
- Code: Select all
+---------+-------------+-------------+
| 6 3 8 | 57 4 2 | 579 1 579 |
| 5 7 1 | 9 3 6 | 4 2 8 |
| 2 4 9 | 1 5-7 8 | 3 57 6 |
+---------+-------------+-------------+
| 4 26 5 | 8 127 13 | 179 36 179 |
| 9 1 3 | 4 6 57 | 2 8 57 |
| 8 26 7 | 235 125 9 | 15 36 4 |
+---------+-------------+-------------+
| 17 8 4 | 357 1579 13 | 6 579 2 |
| 3 9 2 | 6 8 57 | 157 4 157 |
| 17 5 6 | 27 1279 4 | 8 79 3 |
+---------+-------------+-------------+Marty R. wrote:DP (79) r14,c79, using externals.
7r1c4=7r4c5=>r3c5<>7
Marty, I like your use of potential DPs, but I'll admit to being a little slow on what “using externals” means.
7r1c4 = hp(79)r1c79 -DP- hp(79)r4c79 = 7r4c5 => -7 r3c5
+--------------------------------------------------------------+
| 6 3 8 | *57 4 2 | 59-7 1 59-7 |
| 5 7 1 | 9 3 6 | 4 2 8 |
| 2 4 9 | 1 5-7 8 | 3 *57 6 |
|--------------------+--------------------+--------------------|
| 4 26 5 | 8 127 13 | 179 36 179 |
| 9 1 3 | 4 6 57 | 2 8 57 |
| 8 26 7 | 235 125 9 | 15 36 4 |
|--------------------+--------------------+--------------------|
| *17 8 4 | *357 1579 13 | 6 *579 2 |
| 3 9 2 | 6 8 57 | 157 4 157 |
| *17 5 6 | *27 1279 4 | 8 *79 3 |
+--------------------------------------------------------------+
# 45 eliminations remain
*** Swordfish Skyscraper ***
(7): r1c4 = X-Wing[c14\r79] - r79c8 = r3c8 => -7 r1c79,r3c5
-aka-
Sashimi Swordfish c148\r79+1 w/fin cell r3c8 => -7 r1c79
Sashimi Swordfish c148\r79+2 w/fin cell r1c4 => -7 r3c5
Marty R. wrote:DP (79) r14,c79, using externals.
7r1c4=7r4c5=>r3c5<>7
Luke wrote:Marty R. wrote:DP (79) r14,c79, using externals.
7r1c4=7r4c5=>r3c5<>7
Nice, Marty! This seems the best way to handle this puzzle. @ Sudtyro2, you might be interested in this very nice treatise and discussion on external inferences by tlanglet.
Sidebar:
A little dismaying to me is how the term "DP" has won the battle for all things deadly. We know the difference between unique rectangles, BUG-Lites, MUGs, et al. So, for the sake of those readers who don't know the difference, I can't see why we aren't calling things what they are.
Marty R. wrote:As to the sidebar, I'm probably the one in the minority ...
Marty R. wrote: ... but I don't use the terms BUG-Lite or MUG because they mean nothing, except to the people who know and use them. They must be very confusing to a new player or reader. However, they're all potential deadly patterns, a descriptive, meaningful term to all..
Luke wrote:Then to advocate for the dark side, what about this rhetorical statement:
"I don't use the terms W-wing, H2-wing, L3-wing, S4-wing, m5-wing etc etc etc because they mean nothing, except to the people who know and use them. They must be very confusing to a new player or reader. However, they're all just wings, a descriptive, meaningful term to all."
===== ===== ===== ===== ===== ===== Deadly Pattern vs. Unavoidable Set (from RW)
A deadly pattern is not the same as an unavoidable set. A deadly pattern is a set of unsolved cells (and candidates) that has (would force) multiple solutions. An unavoidable set is a set of solved cells that can be rearranged without affecting the rest of the puzzle. Basically, an unavoidable set is a solution to a deadly pattern. Or the other way around, if you remove all digits in an unavoidable set, you get a deadly pattern.
| ab ab . | | A B . |
+---------+ +-------+
| ab ab . | | B A . |
Deadly Pattern Unavoidable Set
(inserted by me)