First, Cross Sums puzzles aka Kakro are ubiquitious in US puzzle magazines and have been for at least half a century. You guys are acting like you've never seem one. They're *everywhere*. Google "cross sums" and "kakro" to start. Read
http://en.wikipedia.org/wiki/KakroSecond, no, the don't require T&E or guesswork.
Third, I hate them. Unlike Number Place, they generally end with a whimper rather than a bang. What I mean is, there is usually a sticking point in Sudoku (of sufficient difficulty) -- once that "next logical step" is found, everything else falls like dominos. This happens to a far less degree in Cross Sums. It's more like a Cross Word puzzle in that respect. There are less 'long range effects'. What happens at the bottom right may not help in anyway in the upper left. However, the fact that I find a lack of depth is these puzzles compared with Sudoku could in fact have more to do with the fact that I don't like them and am not proficient in solving them than anything else.
Fourth, they are very, very popular in Japan. My personal experience is that you can find harder Cross Sums in Japanese magazines than in US.
Fifth, "killer" aka "Samunamupure", a relatively recent invention, is *explicitly* a hybrid of Cross Sums and Number Place. See the inventors own words here:
http://www7a.biglobe.ne.jp/~sumnumberplace/44319072/So first there was Cross Sums aka Kakro, then Number Place aka Sudoku, then Killer aka Samunamupure. The first two are very popular, the third is quite rare. Many other Sudoku variants are currently more popular
Oh, and contrary to the myth put out by UK media, crossword and other types of word puzzles are more popular in Japan than Sudoku and the rest of the logic genre.