Kakuro Samples (36 x 24)

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Kakuro Samples (36 x 24)

Postby Mathimagics » Fri Oct 30, 2015 9:15 pm

To test out my new Kakuro generation system, I created these full-page 36x24 puzzles for people to try.

Generating these was by no means a simple exercise. I first generated a suitable template (grid pattern), and then built a 24 x 24 puzzle, which I expanded row by row to 36 rows.

The zip files contain the puzzle images. There are 5 puzzles, all on the same grid, but in increasing order of difficulty (the higher the puzzle number, the harder it is, according to my solver. Solutions are given separately in a text file.

The first 3 puzzles are attached here, the others in the next post.

KP3624_P0024.zip
(124.06 KiB) Downloaded 380 times


KP3624_P0049.zip
(143.17 KiB) Downloaded 374 times


KP3624_P0087.zip
(140.61 KiB) Downloaded 357 times
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Kakuro Samples (36 x 24)

Postby Mathimagics » Fri Oct 30, 2015 9:18 pm

Here are the remaining files:

KP3624_P0172.zip
(124.84 KiB) Downloaded 338 times


KP3624_P0257.zip
(144 KiB) Downloaded 368 times


KP3624_Solutions.txt
(4.52 KiB) Downloaded 361 times
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Re: Kakuro Samples (36 x 24)

Postby bhimz » Thu Nov 19, 2015 4:31 am

Pretty awesome, though I do wish you also posted a smaller one since 36x24 seems a bit to hard for me :D
Do you plan to release it in an app?
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Re: Kakuro Samples (36 x 24)

Postby Mathimagics » Fri Nov 27, 2015 2:13 pm

No, no release plans! My software is really a research exercise
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Re: Kakuro Samples (36 x 24)

Postby bhimz » Sat Nov 28, 2015 2:50 am

I see... Nevertheless I think it would be awesome as a released app though :) I'm also currently trying to make a puzzle generator for my sudoku/kakuro hybrid puzzle game, but still couldn't get an optimal one; since it's basically a 7x7 sudoku where 5 numbers in the row is fixed (5-6-7-8-9), the last 2 is not (can be 1,2,3 or 4). The generator still uses a lot of loops, and sometimes fail to create a valid board, also I still have problems with the elimination process so I end up clearing the cells manually to make a valid puzzle. Maybe you'd like to have a look at it sometime?
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