Smythe Dakota wrote:How about Hexadecimal Zeroes-Allowed Kakuro?
Why not indeed? As you may know, I have been experimenting with various grid sizes in order to determine the maximum number of blank cells
NB for which unique solutions exist.
I had intended to generalise this to explore the effect of various domain sizes,
D. Standard Kakuro has
D = 9, KakuroZero is really standard Kakuro with
D = 10, KakuroHex would be
D = 16.
The expected effect is a reduction in max
NB for increasing
D, and
vice-versa.
My original software was developed in my usual slap-dash manner, and it assumed
D = 9. This made KZ a little tricky to arrive at, but now I have sorted that out, I should be able to to produce puzzles for arbitrary
D without too much trouble.