999_Springs wrote:- What's the usual success rate for these patterns? like, what % of SE 10+ can be solvable by some human player who knows how to do these things without resorting to AIC-nets with nested solving techniques?
This is a good but very open question.
The easiest is to start form facts.
The sudoku community has built over time a significant collection of "hardest puzzles". This has been done case by case during years till "eleven" made a systematic search in the 20/23 area and quickly increased the volume of such puzzles. Later on, I concentrated on that area and "dobrichev" came with a short but very productive investigation.
all these results are collected in a data base whose last public version is in
my google driveI continue to search for such puzzles and recently started the search in the 26 clues area. My current file has about 1 million puzzles, but my last version fully covered toward your question had 650k puzzles.
In that file (rounded figures)
- Code: Select all
80% of the puzzles had an exocet pattern, mainly a JExocet
25% of these puzzles had a double exocet pattern
2.5 % had a SK loop
0.01% had a symmetry of given, a very confidential pattern
2.4% had a rank0 logic and none of the former patterns
So 85% of the file had a pattern easy to use as solving technique.
13.5% had a partial exocet, a field still widely unexplored.
This means that for about 3% of the file (1% is 6000 puzzles), we had no clue to go faster than through the rating process. The only new idea is to study complementary AAHS when they show up.
All these puzzles have been selected using serate rating process and rate at the minimum 10.3 diamond, 10.5 pearl or any ED>=11.0
The serate process is a chain oriented process. It includes a limited number of global objects as XWings, Pairs, but remains heavily chain oriented.
My conjecture is that a small number of global objects resisting to chains is responsible of the high ratings. The SK loop was the first found, the Exocet pattern came later and The rank 0 logic (where many things have not yet been found IMO) came later.
One consequence is that such a pattern pushes immediately the rating at a very high level and the chances to find it with lower ratings are relatively small. This is especially true for the Exotic pattern. The rank 0 logic offers many possibilities with a smaller number of sets, but most of the corresponding patterns already received a name (eg: sue de coq).
The other question is what is the situation left after the direct effect of the pattern has been applied. There is no general answer to that question and, having nearly 1 million of puzzles so far to analyse, it can not be answered without an appropriate program.
My own program is not yet ready to do such a work. I hope to be ready by the end of this year. Several other players have done the task in specific condition as for the SK loop using scenarios.
Using scenarios is not seen in the same way by all players. IMO, if a pattern push you to study say up to 16 scenarios (usually much less), this remains much easier for a player that to explore 200 candidate starts and I prefer to expand dynamically one scenario within an exotic pattern than to look everywhere.
Some clues for the remaining difficulty:
- usually, puzzles having a double exocet collapse or have a remaining very low rating (less than 8)
- rank 0 logic leaves you, usually with a rating around 9 starting from 11
- sk loop never leaves you over 9 unless you don't use the sk loop properties in the next steps.
- a mix of sk loop + exocet or exocet + rank0 is always easy to solve
- Symmetry of given as a double exocet, collapses or is easy to solve