There are so many things exasperating about this thread.
First, I second everything Hammerite said.
Second, I've solved ALL the puzzles in the LA Times from the beginning -- none of them required me to use "Trial and Error". All were solved by simple, rigorous logic. See:
http://forum.enjoysudoku.com/viewtopic.php?t=732See also:
http://forum.enjoysudoku.com/viewtopic.php?t=594http://forum.enjoysudoku.com/viewtopic.php?t=692Even if you if you do think that Trial and Error is less elegant -- far too many puzzles that are beyond current common tactics are tossed on the heap with a "That's not even a puzzle -- you've got to guess." I think many of you might be missing the most sublime part of puzzle solving -- not discovering the solution to the puzzle in front of you, but uncovering new tactics that hadn't occured to you before -- maybe to no one else. But I could be wrong -- unlike many of the posters here, I won't tell you what IS and ISN'T elegant or fun. That's subjective. I will I *challenge you to follow the logic in the above puzzle and tell me it isn't BOTH elegant an logical.
I believe there is room for at least 5, maybe 6 descrete levels of difficulty for 9x9 Sudokus above the level of the hardest published in the London Times (two more than in the LA Times and the Telegraph).
Those levels might be:
1) What Pappocom calls "Very Hard"
2) What Pappocom calls "Arguably Unfair" (These first two may not be demonstrably different for many solvers.)
3) What Pappocom calls "Invalid" but yeild easily to "forcing chains" or similar tactics as described in the link above and elsewhere in these forums. This puzzles typically have large numbers of cells that have only two possibilites left after applying the standard bag of tricks. Many solvers will be able to solve most of these in their head at this point -- and will be very proud of themselves. I believe this is were the Telegraph and LA Times (so far) tops out.
4) As above, but a good number of cells have more than 3 possibilities. Solvers *might* be able to eyeball the solution, but will more often need to use additional markings in the cells -- colors, circles around some pencil marks, etc.
5) As above, but most or all of the empty cells have 3 or more possibilites. Most people will requiredactual trial and error.
6) Puzzle in which very few possibilities are removed from the original clues. Trial and error will be required for all except Rainman. At least until someone in this forum discovers and posts an incredible and ingenious new tactic that can crack these.
zinckiwi wrote:I can't speak for my father (Wayne), but to me, the context of the word "logical" in the sense that Pappocom uses it is this:
When placing a number, the reason for doing so must a) be provable, and b) eliminate the possibility of any other number appearing in the cell.
Ok -- tell us how the method for solving the "invalid" puzzle here:
http://forum.enjoysudoku.com/viewtopic.php?t=732violates this? And if it doesn't, can you talk to your dad and maybe get him to change his position?
As to MCC tale of the elegance of life and death -- if you were really earnest about solving elegantly, you'd use only pen and never touch the paper except to enter a 'big' number. Once you start with the pencil marks, it's sooo incredibly arbitrary to disallow another type of mark, or colors or circles, notes -- whatever. Plus -- a point that both sides may be missing, is that Trial and Error the way you imply, filling in many, many cells until finishing or finding a contradition, is rarely required in even the most difficult of published puzzles -- and often, even when you think it is, there's very often a shorter, more 'elegant' way. Many people will solve the LA Times puzzle using Trial and Error when they get to the point where their bag of tricks is empty -- but they didn't have to.
Another point that is overlooked. Trial and Error isn't some elephant gun that we pull out at the start of a puzzle and mow down rabbits with -- it's useless until you reach a tipping point. The existance of or use of T and E doesn't take away any of your other techniques or make them any less usefull. This is may be even more true for forcing chains and similar logical methods that should be embraced by the group.
lunababy_moonchild wrote:Ok, some people like to use T&E and some people don't. The people who like it use it and the people who don't, don't.
Everybody has their reasons and it doesn't mean that anybody is wrong, it's just the way they play the game.
It's a game and it doesn't matter how you play it, it's designed to amuse.
Luna *I don't use T&E myself but don't condemn those who do*
Except that what is and isn't logic is not subjective -- it's demonstrably true or not. Since Pappocom is claiming that some logic ISN'T logic, that some valid puzzles are "invalid" and he speaks with a voice of great authority, he may very well influence others puzzle creators to follow his lead and not publish the harder puzzles. And that's really all *I* care about -- I'm very selfish and I wants me some harder puzzles! The existance of properly graded harder puzzles won't bother you -- you'll just skip them, just as I won't do challenger diagrammless crossword puzzles. They're just too hard for me.
RFB wrote:The problem is with non-Pappocom puzzles that may require bifurcation.
You never know for sure whether you have missed an elegant logical deduction that would allow you to solve the puzzle or if you are wasting your time looking for a non existent (non-T&E) technique.
This is what I'm talking about -- "the problem" of non-Pappocom puzzles. We've got a problem. Gotta do something about this problem. I *want* you to have your puzzles, but I want mine too. As you get more experience, you'll have no problem determining when it's time to use a higner level of logic. Tell me, have you ever resorted to something relatively complex to fill a cell, only to realize that you already had 8 numbers in that row? Did you miss the 'elegance' of filling in the lone space? Or did you get more enjoyment out of the puzzle than you would have otherwise?
MCC wrote:
"But you don't need to "write in a big number" to use the technique..."
I think you do. Whether you write a number down or mentally assign a number to a cell, you've effectively placed a number in that cell.
Even if we do it in our heads, it isn't elegant? How do we stop our mind from thinking? What are we *supposed* to do when if we simply *notice* a pattern that proves a cell's contents? Do we spin the paper around and around reciting nursery rhymes until that ill-gotten knowledge forgotten? And what if we don't even write a big number (am I really writing this?) in or heads? What if we show that *all* possibilites on one cell lead to one and only result in another (forcing chains). Since we don't prove the first cell, only the second, we only write a 'big number' when the proof is done. Yet puzzles require this method are "invalid" here.
Karyobin wrote:
Trial & error (improvement) may be mathematically sound but it is simply not as satisfying a technique as intuitive logic.
You seem to have a type -- you left out "to me" after the word "satisfying". Much of what the non-trial-and-error crowd calls trial-and-error isn't. Intuitive logic is not really involved in Sudoku, only deductive logic. There's nothing satisfying to me to "trudging" through candidates in this cell and that cell, hoping to find a triplet or whatever. It's MORE trial and error than forcing chains. I only do it to get to the fun point, were either the puzzle starts to solve itself, or, in a harder one, where I get to go hunting for a forcing chain. Come to think of it, when you get to the point where you are filling in the numbers fast and furious, aren't you cheating yourself by not using x-wing technology to prove each cell one by one? Can't you just ignore that most of the rows already have 8 numbers?
Scozzer wrote:Hello Hammerite,
I found your explanation of Proof by Condradiction interesting and encouraging. This week the LA Times started a daily Sudoku puzzle and for the last two mornings their puzzles have not been solvable without "Proof by Contradiction". I found that irritating until I read your explabation.
I haven't required proof by contradiction for any of the LA Times puzzles yet.
Scozzer wrote:,
However I must add that I suspect most people will prefer puzzles without "Trial by contradiction" unless they could be informed at some point that they have gone as far as they can with simple process logic alone. This obviously is not possible,
Sure it is. It's a skill like any other. When you've systematically exhausted an easier tactic, you move up to the next one. Make progress, drop down to the easier one again. A beginner may overlook a simple scanning placement and move and move on to something harder. Oh, if all the open cells have only two possibilities, it's a good bet that it's time to look for two chains connecting two cells proving the contents of one is the same regardless of the state of the other. Recognizing when you no longer can apply a tactic is part of the game, even on the pure and virginal puzzles of the Daily Sudoku. Yes, harder puzzles will require more wasted time. They're harder.
The more difficult the puzzles are that are published, the sooner new tactics will be discovered.TSO