StrmCkr wrote:Using the data presented, and using off and on data only writting pencil marks applicable for cells for a naked/hidden set of size 3 youd only have 3 digits written.
Assuming that I understood what you meant, that approach is applicable for a manual player only if the player uses both negative and positive pencil marks selectively, having pre-identified the naked and hidden sets for which each style is appropriate. It's possible in p&p solving but very error-prone. If the player uses a software helper, the automatic pencil marks are negative-only anyway.
Personally, if I have to use pencil marks in p&p, I start with the negatives and do it all the way at once, because it's a relatively quick and totally brainless process that avoids mistakes (unlike selective marking). Basically it gives the same pm as any software. It reveals the naked sets, which is often enough because I've probably identified most pointings, claimings, and easy hidden sets before even applying pencil marks.
For a basics-only puzzle I probably don't need anything else (and mostly avoid even that). However, if that's not enough to finish the puzzle, then I mark the positives too (with embedded strong link markers). It reveals whatever basics I might have missed, though its main purpose is to help with chaining if that's required. It's a much more elaborate process, so I try to avoid it unless absolutely needed. If I do that, however, then I have much more useful pm than any software I've seen.
In other words, my usual style of applying pencil marks manually is quite different from the Snyder notation and others that start with the positives and do it selectively. The latter is more efficient if all you need is the positives, but it gets messy and error-prone if you actually need the full pm.