m_b_metcalf wrote:denis_berthier wrote:Finally, it seems that the problem is with minimality, i.e. either there are very few minimals for this pattern or, as Mike said, there is something in the code.
Denis, The highest number of clues for a minimal puzzle is known to be 40 (I think). Since this pattern has 45 clues it will never be minimal.
Yes! I don't remember the exact number, but it's in this range.
I was coming to the same conclusion via another route. On checking the puzzles generated for eleven's pattern, I observed that for all of them, there is always a clue present in the cells of the given pattern. It means that gsf's program doesn't really try to find all the possible minimal puzzles that have no clue at other places than those of the given pattern (which is how I expected it to work). And the absence of result when we ask for minimals means that the clues in the pattern are always redundant.
m_b_metcalf wrote:As I've already found, about 7 out of ten puzzles have a unique solution. I just generated 1000 such puzzles (in 0.7 s). Are you interested in having them sent by e-mail?
Yes, thanks (the unique ones, I mean)
What was most interesting was to understand what happened with this pattern.
But maybe I could have a look at their complexity and see if they behave as those generated by yzfswf.
Your generator seems to be very fast. When I try to get 10 unique puzzles with gsf's, it take 1.5 minute.