by comocomocomocomo » Mon Jul 10, 2006 9:50 am
You can generate a "not so new" puzzle by shuffling rows, columns, and symbols of an old one. The new puzzle will require the same solving chain, but it will look different.
Anyway, I guess it's not funny at all.
On the other side, you can get a higher probability of generatig difficult puzzles this way: every time you have finished generating a puzzle, try removing every given. Surprisingly, it will be eventually solvable (with one unique solution) after removing givens (one or more) you added in early stages of creation. And it will often be more difficult.