Hi,
Has Jason abandoned the Android app?
Last update was 9DEC15.
Love the app but have a feeling it will not function when Android OS
updates in the future...
Brian
enxio27 wrote:Can it be installed on Android without using G00gle?
JasonLion wrote:enxio27 wrote:Can it be installed on Android without using G00gle?
No, it is exclusively available through the Play Store, Sorry.
Jason
Pupp wrote:If there was a single feature request:
Make it so people can save thier game moves and save it as a text file.
There are occasionsal students and researchers that are desperate to figure out how differently skilled players solve test puzzles.
What techniques a more skilled player would use compared to less skilled players. There are many sudoku problems that are, like, 2.5SE that can be solved with trivial techniques, yet have ample room to use more advanced techniques that seriously speed up the time it taked to solve the puzzle.
Tonyco55 wrote:Hi,
Has Jason abandoned the Android app?
{spam link removed}
Last update was 9DEC15.
Love the app but have a feeling it will not function when Android OS
updates in the future...
Brian
Tonyco55 wrote:Hi,
Has Jason abandoned the Android app?
{spam link removed}
Last update was 9DEC15.
Love the app but have a feeling it will not function when Android OS
updates in the future...
Brian
riezebosch wrote:Pupp wrote:If there was a single feature request:
Make it so people can save thier game moves and save it as a text file.
There are occasionsal students and researchers that are desperate to figure out how differently skilled players solve test puzzles.
What techniques a more skilled player would use compared to less skilled players. There are many sudoku problems that are, like, 2.5SE that can be solved with trivial techniques, yet have ample room to use more advanced techniques that seriously speed up the time it taked to solve the puzzle.
FWIW: I hope my multiplayer sudoku will takeoff someday and that will yield interesting results I'd be happy to share. I've implemented it as an Event Driven Architecture or Event Sourcing solution, meaning only all interactions with the game are distributed and stored and every time a game is opened the state is recalculated from given events. This would give all information you're looking for since every event is also provided with a timestamp so that you can calculate the actual time spent on the board or a move.
I've opened a new post { spam link removed } in the software topic.