Serg wrote:Hi, champagne!champagne wrote:I'll try to-day to produce a 32 bits version of sk_bruteforce. If the changes needed are limited to the BF128 class, it should be easy.
I am waiting for your result. Hope, producing a 32-bit version of sk_bruteforce will be not complicated.
as written above, it's done, changes in BF128 were enough to compile in X86 mode with Microsoft Visual Studio. I don't have the tools to test gcc 32 bits
Serg wrote:Do you mean new benchmark file, having 163-symbol strings of such form: puzzle + ";" + solution (81+1+81 symbols)?
Serg
Yes, If you know the first solution, you can use it to save time in the guess sequence. What I do is to start with the "false" in a bi-value cell. The first solution shows a multiple solutions puzzle.