Leren wrote:So the trick is to solve the puzzle, then fill in the Remote Box solution as clues. If the Trigadon doesn't collapse, you can also fill in other solved cells as clues.
You mean if it doesn't collapse after applying Singles? Because it can't collapse just by filling in the remote block.
Leren wrote:I don't know what all this proves but it's interesting to see puzzles with about 50 clues, still having a non trivial solution.
I think there are several points of interest here:
1) not only minimal puzzles are worth considering (anyway, being minimal is irrelevant to players);
2) tridagons are extremely resistant to additions of clues;
3) ... and totally resistant to deletion of clues; which explains why [-p +q] search can hardly get rid of them;
4) tridagons are not isolated from the rest of the puzzle, but they show some independence from it;
5) having a tridagon in a puzzle doesn't allow to conclude much about its difficulty, because the rest of the puzzle may short-circuit it;
6) the large number of (1+BRT) layers in T&E(3) (
http://forum.enjoysudoku.com/the-layered-structure-of-t-e-depth-d-t45647.html) is probably due to the presence of a tridagon in each known T&E(3) puzzle, but it shows more: one can add clues in a way that not only preserves the tridagon but keeps the puzzle in T&E(3).
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